Character Reliquary
A Mork Borg Character Sheet
About
A short, atmospheric exploration game built as a creative experiment. Navigate procedurally generated environments and uncover hidden narratives through environmental storytelling.
Development Notes
Started as a weekend jam prototype and evolved into a polished short experience. The procedural generation system uses a combination of wave function collapse and hand-authored modules to create spaces that feel both organic and intentional.
Challenges & Outcomes
Balancing procedural unpredictability with authored narrative was the core challenge. The solution involved a priority system where story-critical rooms always spawn, while connective tissue between them is generated. Performance on lower-end hardware required aggressive LOD and occlusion culling.