Character Reliquary

A Mork Borg Character Sheet

GameUnityExperimental
Tools & Tech
UnityC#BlenderShader Graph
Role
Solo Developer — Design, Programming, Art

About

A short, atmospheric exploration game built as a creative experiment. Navigate procedurally generated environments and uncover hidden narratives through environmental storytelling.

Development Notes

Started as a weekend jam prototype and evolved into a polished short experience. The procedural generation system uses a combination of wave function collapse and hand-authored modules to create spaces that feel both organic and intentional.

Challenges & Outcomes

Balancing procedural unpredictability with authored narrative was the core challenge. The solution involved a priority system where story-critical rooms always spawn, while connective tissue between them is generated. Performance on lower-end hardware required aggressive LOD and occlusion culling.